First Infinity Tournament

Welcome to the future…

OK!! so last week I jumped feet first into my first (ever) tournament, which was held at Grognard Games. It was with much trepidation that I went into this, mainly because I’m not really interested in playing tabletop games in a competitive environment, I much prefer to have casual games with no pressure. Couple this with the fact that I’m still really a n00b and not familiar with the rules as much as I’d like to be, well it makes for an intimidating prospect. Had it not been for the fact that my fellow Infinity players had said “ah don’t worry about it, it’ll be a good learning experience for you” and that they are a friendly bunch, then I’d have had no part in it at all.

On the mean streets

In my last post I put up the list I intended to use for said event, as I’d been playing it on the Thursday night games and wanted to test it a little further (but mostly to familiarize myself with how things work). It is a fairly straight forward list, nothing too crazy, and in my head I wanted to make sure I had good long range heave hitters (sniper rifle, missile launcher), good mid-range stuff (HMG, Combi-rifles – both of which can suppression fire), and then some good up-close stuff like boarding shotguns.

My first game was against Haqqislam, and held up relatively well, although I achieved no objectives (I took down the most troops though). My 10 orders against about 16 was not fun. Coordinated orders, targeting and other shenanigans kept me from getting to my objectives. My second game was against Tohaa I believe, and while I was quick to get guys down into the streets, securing one objective, I got literally slaughtered by a bunch of stuff that had some obscene ARO nonsense that just steamrollered me. Ouch.

Game three I fared slightly better than game two, but not much, and this time I was actually able to take some enemy guys down. I tried to learn from my previous losses and use my Aquila in a more aggressive way, which kinda paid off a little, but ultimately I was crushed under sheer weight of numbers. First lesson: Keep your cheerleaders (Fusiliers) to hold ground, send your heavy infantry to start putting the hurt on the enemy. Second lesson: TAKE A F*CKING HACKER AND SOME REMOTES!

Anyway. Despite getting my dangly bits served up to me on a plate, I had a bloody good time, and learned a lot about the game, so it was a winning situation for me ultimately. Some of the best games I’ve had are ones that I’ve lost. Your mileage may vary, of course.


Planetstrike Tourney – Chicago @ Black Sun Games!


This tournament will begin on Sunday, Nov. 1st and end on Sunday, Nov. 29th. Armies will consist of 1750pts. of painted miniatures and will utilize both 5th edition and Planetstrike rules. Players are free to play at their leisure, so long as all battles are completed by Sunday, Nov. 29. I will provide my cell # to all participants so I can be reached if any problems arise and I am not present.

There is a $10 registration fee for entering. The fee can be paid at Black Sun Games or via my Paypal (please PM for Paypal information). Deadline for registration is Saturday, Oct. 31st.

Prize support will be provided by Black Sun Games.

Please email your army lists in either MS Word, Excel, or PDF format to by Thursday, Oct. 29th

Basic Rules

• This tournament utilizes the normal 5th edition 40K rulebook and the Planetstrike expansion. The AdeptiCon INAT FAQ will be used (Updated 03.19.09). This FAQ can be found here:

• Individual units that may have multiple rules versions will follow the rules presented in that army’s codex. Please take the time to review the relevant GW/Adepticon FAQ’s for clarifications.

• Special/Unique/Named Characters may be fielded, provided their individual rules allow them to be used in armies of 1750pts or less.

• All models must be WYSIWYG. Any model not represented properly will be removed from play. If this results in an illegal unit (below minimum squad size for example), then the entire unit will be removed

• All models MUST be fully painted to a 3-color minimum. Any model not painted to this standard will be removed from play. If this results in an illegal unit (below minimum squad size for example), then the entire unit will be removed

• Armies are limited to 1750pts. total. Please provide a clear, concise army list to your opposing player and the judge

• This tournament utilizes the Planetstrike force organization chart for all scenarios. The Planetstrike FOC is as follows (underlined units are COMPULSORY):

For attacking – 1 HQ (+2 HQ), 6 Elites, 6 Troops, 6 Fast Attack, 3 Heavy Support

For defending – 1 HQ (+2 HQ), 3 Elites, 2 Troops (+6 Troops), 3 Fast Attack, 6 Heavy Support

This will mean each player can have two separate 1750pt. army lists. If doing so, each list MUST be clearly marked as “Attacker” or “Defender”.

• Tournament judges’ rulings are final


192 total points. 48 points per scenario divided into primary (20), secondary (15) and tertiary (10) objectives with three (3) +1 battle point modifiers.

Victory points will be used in the case of a tie.


ANY non-vehicle unit (unless specifically stated otherwise in their relevant codex) may claim an objective, even if there is only a single model remaining, if it ends the game within 3”. Should an objective be claimed by both sides, it automatically counts as being claimed by the defender.