More Deepwars minis completed!

Another couple of strikes from the D20 painting spreadsheet I posted a little while back!

First up was the Recon Trooper from the Fortune Hunters faction. I love all the Deepwars minis, although I will admit that one or two do have some little things that grate on me a little, and this guy is an example of that. A really nice miniature in and of itself, but the scale of this guy is way out of whack with some of the other figures in the faction. If this guy was standing up, he’d be more than a head and shoulders taller than some of his fellow hunters!

Anyway, I digress, this figure is the first mini I’ve painted from this faction:

I love the animation of the miniature here, and it really lends itself well to making you think he’s swimming in some uncharted depths, looking for some precious ether crystals. I believe he’s wearing some kind of propulsion pack on his back, which I’m assuming may grant him some ability in the game (I haven’t had chance to read up on him yet).

Next up: a Dark Mariner Vanguard marine. I really dig the designs of this faction, a mish-mash of crustacean armor with lots of Cthuluesque gribbly bits. Quite sinister with their tentacles squirming out from behind armor plates and cold eyes staring at you from within the darkened eye slits of plumed helmets.

I had to repair this guys weapon as when he arrived the upper portion of his halberd had snapped off, just below the *ahem* glowing balls. I received a second one of these in one of the starter sets, and it looks as though the same thing may be about to happen with that one as well. A friendly note to the folks at Antimatter Games – maybe throw in a bit of extra padding for this particular miniature, it’s way too nice a piece not to go that extra mile with packing!!

This now enables me to field a playable force for Deepwars, as I have 5 figures that I can take to the table with. Once I have a playable second faction, I can start running some demo games and get in on the Seadog program 😉

For the next selection on the D20 list, the wifey rolled 18… a Kamau hacker for Infinity. I’ll start that one in a couple of days,  as there are a couple of other projects I need to wrap up.

Oh, and then this happened…

More to come…

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Ikiryo – Geisha of Yurei

Hello fiends! As I sit here with the tempestuous skies closing in on Chicago, and the tumultuous rumblings of thunder, what better to get into the spirit than to post up my newly completed Ikiryo, one of the miniatures from the Cult of Yurei starter set for Bushido?

I have to say, that I’m really excited about the prospect of getting a painted warband for Bushido. Each of these miniatures has a lot of personality, and I’ll confess that more than once while I was painting Ikiryo, I wondered what her story was. On a whim, this was what popped in my head:

“Many nights she wonders alone with her thoughts, lamenting the day she gave herself to the Cult of Yurei. With each passing Autumn she loses a little more of what humanity she had left. Ikiryo serves a different master now.”

Now while the Bushido rule book is rich with background of the Jwar Isles, and of the different factions overall stories, there’s no actual details of the individual characters. I suppose this is a good and a bad thing, good if you want to create your own narrative for the characters, bad if you don’t, and would be happy using the supplied ‘fluff’. Your mileage may vary.

All that aside, I agonized for a while on what colors to use. I decided to keep the palette limited, with two main colors – jade and another whose name escapes me right now, but a very complimentary pink color.

Autumnal leaves succumb to frost…

I did toy with the idea of putting a pattern on her kimono, but decided against it, and opted for simplicity, and just going for a design on her parasol instead. I made her face slightly paler than the rest of her skin, as a sort of ‘it could be makeup or could be a mask’ feel, emphasizing the facial wounds and stitches. I painted the eyes completely over with a pale blue, and highlights white to give that supernatural feel to her.

I love that the miniature and the posing is so demure, but looking at her face you know that she is quite possibly terrifying to be up against on the field.

A few moments of tomfoolery on my phone and I added some fog for atmosphere:

Within the fog she waits…

Completing Ikiryo also knocked another dent in my D20 painting table. I also painted up a Deep Wars figured as well from the table, but haven’t had chance to get any pictures yet. Stay tuned, and thanks, as always, for reading!

 

Terraforming – Bushido style

I was in Chinatown over the weekend with the family, and I picked up a handful of the little red Buddha figurines, thinking that they may work quite well as objectives or just straight up scenery for Bushido.

A mere $6 later and i’d picked up these little fellas. I washed them in warm soapy water and then based them up with some cork and MDF bases I had kicking around:

After the glue had dried, I textured the base with some modelling pumice and left overnight to dry (I prefer using this than the PVA/sand option, as I feel this has more resilience).

A quick blast with some grey car primer and a wash with some Agrax Earthshade, then random washes of the GW green wash (forgot the name!) and we’re on the way:

I used a splash of green to simulate the weathering and discoloration of stone through being left out in the elements. I didn’t want to get too crazy with the paint job on these, just something quick and easy. I grabbed a couple of different shades of grey and drybrushed the little fella, followed up with a last light drybrush of white.

After painting the soil and drybrushing that up too, I hit the base up with some static grass and added some flowers, and voila! a quick piece of terrain to dress my Bushido board. I’ve put my Cult of Yurei Ikiryo figure next to it for size comparison. I didn’t want a huge statue, just something that could be like a roadside shrine or something.

I can’t wait to get the Bushido board finished!

Cheers!

By Chaos You Are Boooound!

Any excuse to have an intro by the mighty Bolt Thrower and I’ll take it! Anyway, it was the lead in to me posting the pictures of the Foul Blightspawn miniature that I finished last week for a painting competition at Grognard Games. He kinda looks like a Ghostbuster, or maybe a Grossbuster? I don’t know. I know I’m not much a fan of the name (some of the Nurgle character names are a wee bit silly) but I had a lot of fun painting him, and it reminded me why I’m such a fan of Papa Nurgle – lots of rust and decay and opportunities to make your miniatures pop.

My only gripe about this miniature, and maybe the newer Plague Marines, is that they have sooooo muuch going on with the miniatures to the point that it’s so busy when it’s done, it’s hard to see the wood for the trees. Sometimes less is more, but whatever!

Thanks for reading!!!!

PanO Fusiliers and Dronbot. Pew pew!

rolled an 8…

Yes! another strike from the D20 list that I chatted about in my previous post – 3 PanOceania Fusiliers with Combi Rifles. I’ve ordered decals for the shoulder pads, but I don’t have them yet, but the paint is DONE! I’m really liking the overall feel I’m getting with these, and happy that my tabletop quality isn’t looking too bad:

Securing the area.

Continue reading “PanO Fusiliers and Dronbot. Pew pew!”

Burnout getting you down? Too much stuff? Fight the fatigue!

I think it goes without saying that being in this hobby we all come to that point sooner or later where we have amassed a ‘Pile of Shame’ – that drawer/box/cupboard/closet/storage unit that has a literal mound of unpainted miniatures and vehicle and scenery kits. This is not to say that you don’t have  plans for them and that you’re just buying up lots of plastic or metal for the sake of it (or maybe some of you do? hey, I’m not here to judge).  We as gamers (for the most part) suffer from the OITNS or “Ooooh, It’s The New Shiny”, and it’s very easy to fall into this. With the number of new games, companies, Kickstarter campaigns, new releases etc growing exponentially it’s very easy to get blown around by the winds of change (maybe Tzeentch has a hand in this?). There is SO MUCH cool stuff on the market now, it’s hard to turn around and walk away (I’m guilty of this for sure).

All this aside, I was watching a Tabletop Minions video on YouTube on the train ride home from work the other day, and Uncle Atom hit on this very subject. Take a few minutes out and watch the video below >pa-CHOW<

Uncle Atom certainly hits on some interesting points for sure. I’ve recently been on a bit of a purge through my Pile of Shame and took a bunch of stuff  to my FLGS to trade in for store credit (Sisters of Battle – 2019, remember? Speculating to accumulate baby!). I had begun to feel a level of anxiety every time I went into the Nerd Closet, being greeted by lots and lots and lots of unpainted or undercoated miniatures staring back at me.  It was then I realized that this is a hobby, and it shouldn’t be making me feel crappy and down about having so much gathering dust. So, as well as cashing in a bunch of Forge World items and some other guff, I thought to myself “how can I start chugging through and get some momentum going with painting this stuff?”. It presented a set of challenges in that I needed to prioritize what games I was playing and the frequency of those games. At the moment I play almost exclusively Infinity, but then I thought “well, I’m going to get burnout if I’m painting nothing but Infinity miniatures”. So with this in mind I approached it from a different angle.

And thus the ‘D20 table was born’.

The D20 Table was basically an idea I had to make the selection process for my painting a little bit more fun, and to enforce some variation to keep the interest going. It’s a simple idea, I created a table in Excel with twenty line items which are all minis from games that I play/are about to play. The 1-20 obviously corresponds to the dice roll that randomly selects what i’ll be painting next. I’ve been using it for the last few weeks, and here is what I have struck from the list so far:

I’m currently working on number 8 – three PanOceania Fusiliers, which are almost done:

It’s given me a hand with wanting to get my minis painted, and it feels good to strike another line off the list. I get either my son or my wife to roll the dice, so they actually become a little invested how their ‘selection’ is coming along. The other thing that has helped is to make a conscious decision to paint to a decent tabletop standard. The Fusiliers above have taken maybe about 5 hours from start to this point, with maybe  a half hour left in them to paint the bases and varnish them. It almost felt like a weight being lifted from my shoulders when I told myself that not every single miniature needs to have 10-15 hours spent on it, as that would be when the hammer blow came in and I’d get the burnout when I look at the tons of other stuff I had to wade through.

PanO bot – another item from the list – DONE!

I feel that stocking up (I won’t use the term hoarder) and burnout/fatigue can go hand in hand, so I’m really trying to make an effort to knock some effing great holes in my inventory over the coming year, so this will be an ongoing saga. I hope that you’ll join me on my journey.

I’d love to hear any comments on how any of you combat the burnout, or the Pile of Shame in the comments below. Thanks for reading!

Are you not entertained? (Arena Rex)

Greetings all! it’s been a little while, but i’m back to talk about a game that I recently tried out at my FLGS called Arena Rex, by Red Republic Games.  For those of you out there who are unfamiliar with the game, it’s essentially a 35mm figure system that is based on gladiatorial combat in an arena reminiscent of those you would see in ancient times.  The difference with this game is, that while you have predominantly ‘human’ players (characters? victims?) you can also employ beasts into your ‘cohort’ or even gorgons or titans. The prospect of being able to ride a giant scorpion into the arena, or to have a colossal half snake/half human creature fighting for me was too much to resist!

The system is relatively easy to pick up. Games are typically played with 3-5 models each side. The opposing cohorts start off at either side of the arena, and the ultimate goal is to obviously emerge victorious by slaughtering the other side. Throw in hazards like pit traps (instadeath!), obstacles that can impede your movement or indeed beasts like lions that will bite off a chunk, and you have quite a quick paced game that is a lot of fun.

Character stats are all listed on cards that come with each miniature, as well as wound points and an interesting ‘damage tree’ system which can make for some unique, game changing moments when your’e successfully putting the hurt on your opponent. You also start off with a small amount of ‘favor’ – which is generated by the roaring crowds, slaughtering an enemy, trigger events that are listed on the stat cards and so on. These extra dice can be used to buff attack or defense rolls, but you have to use them wisely.

Stop! Hammer time!

One thing I really liked about the game was the fact you had to think a turn or two ahead. It isn’t just a case of running forward swinging a sword, oh no. Each character gets a ‘free’ move, then anything after that causes them to either be ‘fatigued’ or ‘exhausted’, which can be fatal if you suddenly realize that you have a fatigued model in the open with no support, and a ‘fresh’ opponent within striking distance. You really have to be a little conservative, and a lot creative, with your positioning and timing until your tired models recover.

I only played one game against my buddy Joe, under the watchful eye of Todd who runs/owns Grognard Games in Roselle, IL. It was a lot of fun learning the rules and making mistakes, and seeing how the system works. Check out the video below to get a flavor of the game:

All that said, it was the miniatures that initially caught my eye and had me inquiring about the game. They are simply stunning figures. Cast in resin and exquisitely detailed, I knew I had to get involved. There are several different cohorts to choose from, though you can mix and match between them (although you do get bonuses for having exclusive cohorts). I chose Morituri, as I was really digging the Egyptian flavor they have going on. I have painted up my first character, Tiet-Khebi:

I’m going to go back in and repaint her weapons, because they look way too bland. She was a lot of fun to paint, and I love the dynamic posing that a lot of the miniatures for this game have.

The rules are available to download for free from the website HERE – but I would also encourage you to buy a copy of the rules too. Seriously, they are a meager $7.50! Also, do yourself a favor and go and look at the range of miniatures, like the Medusa…

(Borrowed from the AR website)

You will not be sorry!

This game has been around for a couple of years, but I’m really glad that I found it. The low model count and quick learn rules are a win-win for someone like myself who doesn’t have hours and hours to play games. Couple that with beautiful miniatures and you’ve got yourself a winner!

Thanks for reading!