Let there be rot…

Another quick post today to share my newly finished Nurgle Plague Lord. I started this guy a couple of years ago, and then he got shelved when we moved, so I’m finishing up the few figures that are half done. I went old skool on this guy with the Dark Tongue runes on his base:

Nurgle has always been my favorite of the Chaos powers, so it was only right that this guy got finished. Next on the ‘need to be finished cuz they’re only half done are a couple of lizardmen skinks and a Genestealer. Then onto the obscene amount of miniatures that are only undercoated lol!

Poor financial decisions recently saw me acquiring the new 40K Dark Millennium box set (hey, it has Nurgle marines, hell YES!!!). I packed it away in the nerdcloset as soon as I bought it home as an incentive to get other stuff painted up before I tackle that stuff. I’m not sure how I feel about the introduction of the new Primaris marines. This is GW phasing out the ‘old’ style marines. Mark my words. Anyhoo, I thought it would be something that me and my son could play, especially with the new different styles of game play. I commend GW for their recent 180 with listening to their fanbase and being actually pretty cool and fun again, but I’m still sulking until I get new Sisters miniatures. Nyah!

TTFN!

 

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How to… Make your own jungle terrain

Just a quickie! quick and simple jungle terrain!

I bought some aquarium plants from my FLPS (Friendly Local Pet Store), picking up 2 packs of plants which totalled less than $8.  I figured they may look cool as either jungle/oasis scenery, or maybe as some scenery for an exotic alien world. So, here goes…

Step one:
These suckas are all joined together, so you’ll want to take your scalpel to them to separate them up. (Remember to cut away from yourself, kiddies!)

You’ll want to try and hack them off the base too, much easier than it sounds… I had to get a heavy duty Stanley knife to this mofo. You should then be left with the foliage, thus:

I did leave a couple of pieces on the base, although I did reduce the size of the base. This will make for some slightly higher pieces of terrain.

Step two:
Now you’ll want to get some foam board that you’ll a) have lying around or b) will go and score from the craft store for about $3 a sheet, which will last you for ages. Cut out the size of base that you want your scenery piece to be, then shave the edges at an angle to make it look more natural when you put it on your gaming surface. Don’t worry, it does’t have to be perfect, you’ll see why soon.

Then, when you have your base, glue your foliage on! Again, don’t worry too much about the weird base bits, this will be taken care of.

Step three:
This is my favorite part, the messy bit. Get your spackle (or ‘filler’ as we Brits call it) and some pumice, which is essentially sand mixed into paint, which works just as well if you don’t have access to pumice. Now liberally slap on your spackle first. Build it up where you want, like around the base of the leaves etc. I had also grabbed a couple of rocks out of the garden which I included on there too, to include a more natural feel. I brought the filler all the way up to the rocks too, to make them look buried:

I added a layer of the pumice after the filler had dried, you can see I left a ‘pathway’ through the piece to make a bit of a feature of it, and added a couple of skulls from my bitz box in there too…

Here is an example of the other piece made a little higher, more like a small outcrop of foliage:

Step four:
Paint the bastid!

Basecoat is Graveyard Earth, washed with Devlan Mud, drybrushed with Graveyard Earth>Bleached Bone>little bit of Skull White

Mud trail was basecoat Scorched Brown>Devlan Mud wash>drybrushed Scorched Brown>Scorched Brown with Bleached Bone>little bit of Bleached Bone

Now with drybrushing, and some scenic odds and sods added:

Another shot:

“be vewwy vewwy qwiet, I’m huntin’ aweiens!”

And that, dear readers, is it! you should be looking at a lovely new piece or pieces of scenery! and all for under $12!

Stay frosty

H.

32nd Inquisitorial Guard – I salute you!

With the advent of no inducted Imperial Guard in the new Sisters of Battle ‘Codex’ (Codex being used in the loosest sense of the term) I have decided to part ways with my IG, painted to represent the 32nd Inquisitorial Guard (I wanted to distinguish them from the ‘regular’ IG troops.

I took them to my FLGS last night and put them up for sale in their cabinet for a modest $65 (only $5 more than buying a Chimera and a box of guard). I’ll leave them there for a month, and if they don’t sell, it’ll be off to Ebay with them. Is it sad that I got a little sentimental when I walked out of the store last night? I guess when you invest time, money and passion in something, you put a bit of yourself in what you produce, but it did feel like I was saying goodbye, lol!

Hopefully someone will be able to use them and give them a good home. Here are some pics I took last night before I took them to the game store:

Give ’em hell, boys!

Space Wolves – B&C paint challenge completed!

I just recently (by the skin of my teeth) completed my painting vow for the Bolter and Chainsword painting challenge. Here are my Grey Hunters!

I’m very pleased with how they turned out! let me know what you think!

Sisters of Battle… What is happening?

Sister Wishlister
Hmmm. Suffice to say, I was deleriously excited when I saw the inside back cover of last months Games Workshop Monthly Release Catalogue White Dwarf and I noticed the little box that declared ‘Next month – Part 1 of the Sisters of Battle Codex!’. While I was disappointed initially by the fact that my girls only seemed to warrant a Chapter Approved WD codex, I got over it and moved on. I rushed up to my FLGS on Wednesday to purchase the latest issue (even after reading all the venom online about the codex) to see wtf all the fuss was about. I was pretty disappointed that a vast majority of the issue was devoted to Vampire Counts. The Sisters debut of the ‘new’ rules were stuffed at the back of the magazine almost like an embarrassing afterthought. A whopping 14 pages out of 120… I can only hope that next month will see the Sisters maybe even gracing the cover and taking center stage, although with the preview of next month being focused on Ogre Kingdoms, i’m not too sure. We are promised at batrep of the Sisters Vs. Orks, although elsewhere they said it was against  Tyranid Hive Fleet Leviathan, so either they will publish more than one batrep, or they just did a shit job proofreading before going to press.
 
Now i’m not about to launch into whether this new set of rules is going to make them more competitive etc etc, as there are a deluge of blogs out there who are already doing that (and very well, I may add). I’m just trying to get my head around what exactly GW are doing with this army. A cursory glance at the first part of the glorified pamphlet Codex shows us a little bit in the way of the origins and key conflicts, then jumps straight into the Army Special Rules. I wonder if newcomers to the game will look at this and think ‘holy shit! this looks awesome! sod the other armies out there with their shiny books packed with background fluff, i’m rolling with these ladies!’. I guess I have to ask, has this been put together with current non-sisters players in mind, or are they simply appeasing an older crowd who play them? If it is the latter, then I’d be suprised, as i’m sure GW will want to milk as much moolah out of it as they can, so if it’s the former, it’s not particularly impressive. Shit, they’re even regurgitating old artwork for filler.
 
I’m not sure how I feel about the new Faith Points system. At the start of the Sisters player’s turn, a D6 is rolled, and this is the amount of Faith Points available for that turn. As mentioned on many other blogs, it makes little sense to have this the same for forces of any size.  A 3000 point Sisters army would have a max of 6 Faith Points available? Seems a little goofy, considering the religious fervor these ladies are supposed to have…
 
Gone are Inquisitiors and their retinues, as well as allied forces of Imperial Guard or Space Marines. We do get Priests, with ‘Ecclesiarchy Battle Conclaves’ which is where Crusaders, Arco Flagellants and Death Cult Assassins have now been lumped. If I remember correctly, weren’t the arco’s weapons in the previous Codex classed as power weapons? They have added Feel No Pain, which I guess is pretty cool, and gone is that bloody horrible ‘stim injector death’ rule.
 
We don’t see an entry for the Repressor in this list. This was one of the things that was getting me excited about the new lists, was the posssibility of plastic sisters, and a plastic Repressor (any one who has attempted a FW one will know how much of a pain in the arse it is to put together). In fact, the only minatures in the book are old ones, so are they saving that up for the next issue? will they get new minis or will it be the old range redone in Finecast? No fire points on an Immolator now? No 12 inch ride-and-fire either? wtf?
 
Gone is Lord Karamazov on his toilet Throne of Judgement, and back is Arch-Confessor Kyrinov and Uriah Jacobus, who have returned from a well earned break between Codexes.
 
There are some interesting little tweaks here and there, but the army seems to be lacking the somewhat ‘medieval’ feel they had to them before.
 
On the whole, it seemed pretty anti-climatic. I can only hope that GW redeem themselves by releasing new minis, vehicles etc in the next issue, and while i’m not going to be sending my army off to Ebay just yet, their days may well be numbered.
 

100th Post! Today is Old Stuff Day… Black Templars revisited!

Rob over at Warhammer 39,999 had a great idea for resurrecting old blog posts that may have been missed by newer readers, or just forgotten about in the annals of internet time.

I guess When Cannons Fade is still in it’s infancy when you look at some of the other big players out there, but thats ok. I’ve never really been one to post up army lists, dissect rules, or start working on the math behind my beloved hobby (I leave all that complicated stuff to Dethtron 🙂 ).

I do however, enjoy focusing more on the hobby side of the game, the painting, converting, WIP side of it, so thats what this contribution to Old Stuff Day will be, a look back on my boys in black, my Templars.

This post from back in February 2009 showcased my efforts for the founding of my Templar chapter. I had acquired the Assault on Black Reach box set, and given the Orkses away to my buddy Evan. I thought that this would be a great way to start an army, or at least bulk up the plastics I had already been amassing.

First to be tackled was the Dreadnought. The snap-fit style of the set was good, although I think they used a harder type of plastic, because cutting and trimming it was a bitch! Eventually, after some blood, sweat and tears were expended the honored brother, in all his resplendent glory, was finished:

Don’t forget to check out the original post for more views: http://whencannonsfade.com/2009/02/27/completed-the-aobr-dready/

Fast forward to August of 2009. After tinkering around with some other bits and pieces, I did a test run on how I would be painting my boys in black. I was very happy with the results:

Before

 

 

After

 

 

 

You can see the post and pictures in it’s entirety here: http://whencannonsfade.com/2009/08/27/chaos-lord-wip-and-black-templar/

November 2009 sees the appearance of my Black Templar Assault Marines. Exactly as the label says:

So there we have it, a couple of snap shots from WCF’s past. Since then I feel that I have improved on my painting skills (i’m pretty pleased with my Templar Rhino with xtra armor, and my Landspeeder). There will be more Templar goodness to come, but I do hope you’ll swing by the WCF TARDIS and have a look back through the archives!

Yes, this is an old picture of me with the TARDIS...

Cheers!

Paul

From the mighty halls of Asaheim

‘Come my brothers, come walk with me
to the new worlds across the Great Sea
In Asaheim our destinies lie
as warriors at The Emperors side…’

I decided to take a step out of my current projects and do something completely different. I have some odds and sods that I picked up off Ebay, like Deamonettes, Chaos Warriors and whatnot, just odd minis, not whole units, so I could change things up once in a while. I Also thought it would be a good way to push myself in terms of techniques and strive to get me up to a higher standard. So, reaching into my drawers (hehe) I pulled out this chap and set to work.

I’ve always had a bit of a soft spot for Space Wolves, being a frustrated viking myself, so I was pretty intrigued as to how he was going to turn out. I debated at first whether or not to go with dark grey armor, or the lighter ice blue/grey armor. I settled on the latter, as so much of my other stuff is supergrimdark so the change of pace was quite satisfying.

I spent 10 hours (roughly) on this chap, but I’m very pleased with the results. I have to pick up some of this adhesive stuff to apply the decal to the shoulder pad. I’d forgotten how much I hated water slide decals, especially for shoulder pads. Trying to apply a flat surface to a rounded one will ineveitably lead to frustrating creases. I remember Dethtron telling me about this stuff you paint over the decal which basically fuses the membrane to the surface of the mini.

This was the recipe I used for my Space Wolf:

Armor:

Basecoat with a 1:2:1 mix of Space Wolf Grey, Shadow Grey and Codex Grey. Wash with Devlan Mud in the armor recesses. Don’t worry about being tidy! The add progressivley more Space Wolf Grey to the base mix and paint the armor plates, concentrating more on the outer edges to get that defined edging.

Bones: 

Base coat of snakebite leather. Devlan mud wash over the basecoat. Re-apply snakebite leather on the higher parts to begin your highlights. Add bleached bone to this for your highlights. Take this all the way up to bleached bone, or even skull white, depending on how ‘bright’ you want it. 

Yellow areas: 

Base coat of Tausept Ochre, add some skull white to this and paint a layer on. Wash with devlan mud and gryphonne sepia (concentrate more on the edges). Add skull white for highlights. 

Eagle/helm trim: 

Base coat is a 1:1 mix of shining gold and scorched brown. Wash with devlan mud. Add layer of shining gold on the high points. Add mithril silver to this for highlights. 

Jewels: 

Scab red base coat, followed by blood red, add vomit brown to the blood red for highlights finished with a dot of skull white. 

Shoulder pad rims: 

Base coat of Bolt Gun Metal, washed with devlan mud. Mithril silver to give worn look to the very edges.

As always, comments and criticisms are always welcomed!

When Cannons Fade is rapidly approaching its 2nd birthday (seriously, where has the time gone?) and there may be a few changes going on around here. I’ll reveal more on or around November 7th, along with some self indulgent ‘looking back’ at WCF since it’s inception.

Cheers!

Paul