I was in Chinatown over the weekend with the family, and I picked up a handful of the little red Buddha figurines, thinking that they may work quite well as objectives or just straight up scenery for Bushido.
A mere $6 later and i’d picked up these little fellas. I washed them in warm soapy water and then based them up with some cork and MDF bases I had kicking around:
After the glue had dried, I textured the base with some modelling pumice and left overnight to dry (I prefer using this than the PVA/sand option, as I feel this has more resilience).
A quick blast with some grey car primer and a wash with some Agrax Earthshade, then random washes of the GW green wash (forgot the name!) and we’re on the way:
I used a splash of green to simulate the weathering and discoloration of stone through being left out in the elements. I didn’t want to get too crazy with the paint job on these, just something quick and easy. I grabbed a couple of different shades of grey and drybrushed the little fella, followed up with a last light drybrush of white.
After painting the soil and drybrushing that up too, I hit the base up with some static grass and added some flowers, and voila! a quick piece of terrain to dress my Bushido board. I’ve put my Cult of Yurei Ikiryo figure next to it for size comparison. I didn’t want a huge statue, just something that could be like a roadside shrine or something.
Any excuse to have an intro by the mighty Bolt Thrower and I’ll take it! Anyway, it was the lead in to me posting the pictures of the Foul Blightspawn miniature that I finished last week for a painting competition at Grognard Games. He kinda looks like a Ghostbuster, or maybe a Grossbuster? I don’t know. I know I’m not much a fan of the name (some of the Nurgle character names are a wee bit silly) but I had a lot of fun painting him, and it reminded me why I’m such a fan of Papa Nurgle – lots of rust and decay and opportunities to make your miniatures pop.
My only gripe about this miniature, and maybe the newer Plague Marines, is that they have sooooo muuch going on with the miniatures to the point that it’s so busy when it’s done, it’s hard to see the wood for the trees. Sometimes less is more, but whatever!
Yes! another strike from the D20 list that I chatted about in my previous post – 3 PanOceania Fusiliers with Combi Rifles. I’ve ordered decals for the shoulder pads, but I don’t have them yet, but the paint is DONE! I’m really liking the overall feel I’m getting with these, and happy that my tabletop quality isn’t looking too bad:
I think it goes without saying that being in this hobby we all come to that point sooner or later where we have amassed a ‘Pile of Shame’ – that drawer/box/cupboard/closet/storage unit that has a literal mound of unpainted miniatures and vehicle and scenery kits. This is not to say that you don’t have plans for them and that you’re just buying up lots of plastic or metal for the sake of it (or maybe some of you do? hey, I’m not here to judge). We as gamers (for the most part) suffer from the OITNS or “Ooooh, It’s The New Shiny”, and it’s very easy to fall into this. With the number of new games, companies, Kickstarter campaigns, new releases etc growing exponentially it’s very easy to get blown around by the winds of change (maybe Tzeentch has a hand in this?). There is SO MUCH cool stuff on the market now, it’s hard to turn around and walk away (I’m guilty of this for sure).
All this aside, I was watching a Tabletop Minions video on YouTube on the train ride home from work the other day, and Uncle Atom hit on this very subject. Take a few minutes out and watch the video below >pa-CHOW<
Uncle Atom certainly hits on some interesting points for sure. I’ve recently been on a bit of a purge through my Pile of Shame and took a bunch of stuff to my FLGS to trade in for store credit (Sisters of Battle – 2019, remember? Speculating to accumulate baby!). I had begun to feel a level of anxiety every time I went into the Nerd Closet, being greeted by lots and lots and lots of unpainted or undercoated miniatures staring back at me. It was then I realized that this is a hobby, and it shouldn’t be making me feel crappy and down about having so much gathering dust. So, as well as cashing in a bunch of Forge World items and some other guff, I thought to myself “how can I start chugging through and get some momentum going with painting this stuff?”. It presented a set of challenges in that I needed to prioritize what games I was playing and the frequency of those games. At the moment I play almost exclusively Infinity, but then I thought “well, I’m going to get burnout if I’m painting nothing but Infinity miniatures”. So with this in mind I approached it from a different angle.
And thus the ‘D20 table was born’.
The D20 Table was basically an idea I had to make the selection process for my painting a little bit more fun, and to enforce some variation to keep the interest going. It’s a simple idea, I created a table in Excel with twenty line items which are all minis from games that I play/are about to play. The 1-20 obviously corresponds to the dice roll that randomly selects what i’ll be painting next. I’ve been using it for the last few weeks, and here is what I have struck from the list so far:
I’m currently working on number 8 – three PanOceania Fusiliers, which are almost done:
It’s given me a hand with wanting to get my minis painted, and it feels good to strike another line off the list. I get either my son or my wife to roll the dice, so they actually become a little invested how their ‘selection’ is coming along. The other thing that has helped is to make a conscious decision to paint to a decent tabletop standard. The Fusiliers above have taken maybe about 5 hours from start to this point, with maybe a half hour left in them to paint the bases and varnish them. It almost felt like a weight being lifted from my shoulders when I told myself that not every single miniature needs to have 10-15 hours spent on it, as that would be when the hammer blow came in and I’d get the burnout when I look at the tons of other stuff I had to wade through.
I feel that stocking up (I won’t use the term hoarder) and burnout/fatigue can go hand in hand, so I’m really trying to make an effort to knock some effing great holes in my inventory over the coming year, so this will be an ongoing saga. I hope that you’ll join me on my journey.
I’d love to hear any comments on how any of you combat the burnout, or the Pile of Shame in the comments below. Thanks for reading!
Greetings all! it’s been a little while, but i’m back to talk about a game that I recently tried out at my FLGS called Arena Rex, by Red Republic Games. For those of you out there who are unfamiliar with the game, it’s essentially a 35mm figure system that is based on gladiatorial combat in an arena reminiscent of those you would see in ancient times. The difference with this game is, that while you have predominantly ‘human’ players (characters? victims?) you can also employ beasts into your ‘cohort’ or even gorgons or titans. The prospect of being able to ride a giant scorpion into the arena, or to have a colossal half snake/half human creature fighting for me was too much to resist!
The system is relatively easy to pick up. Games are typically played with 3-5 models each side. The opposing cohorts start off at either side of the arena, and the ultimate goal is to obviously emerge victorious by slaughtering the other side. Throw in hazards like pit traps (instadeath!), obstacles that can impede your movement or indeed beasts like lions that will bite off a chunk, and you have quite a quick paced game that is a lot of fun.
Character stats are all listed on cards that come with each miniature, as well as wound points and an interesting ‘damage tree’ system which can make for some unique, game changing moments when your’e successfully putting the hurt on your opponent. You also start off with a small amount of ‘favor’ – which is generated by the roaring crowds, slaughtering an enemy, trigger events that are listed on the stat cards and so on. These extra dice can be used to buff attack or defense rolls, but you have to use them wisely.
One thing I really liked about the game was the fact you had to think a turn or two ahead. It isn’t just a case of running forward swinging a sword, oh no. Each character gets a ‘free’ move, then anything after that causes them to either be ‘fatigued’ or ‘exhausted’, which can be fatal if you suddenly realize that you have a fatigued model in the open with no support, and a ‘fresh’ opponent within striking distance. You really have to be a little conservative, and a lot creative, with your positioning and timing until your tired models recover.
I only played one game against my buddy Joe, under the watchful eye of Todd who runs/owns Grognard Games in Roselle, IL. It was a lot of fun learning the rules and making mistakes, and seeing how the system works. Check out the video below to get a flavor of the game:
All that said, it was the miniatures that initially caught my eye and had me inquiring about the game. They are simply stunning figures. Cast in resin and exquisitely detailed, I knew I had to get involved. There are several different cohorts to choose from, though you can mix and match between them (although you do get bonuses for having exclusive cohorts). I chose Morituri, as I was really digging the Egyptian flavor they have going on. I have painted up my first character, Tiet-Khebi:
I’m going to go back in and repaint her weapons, because they look way too bland. She was a lot of fun to paint, and I love the dynamic posing that a lot of the miniatures for this game have.
The rules are available to download for free from the website HERE – but I would also encourage you to buy a copy of the rules too. Seriously, they are a meager $7.50! Also, do yourself a favor and go and look at the range of miniatures, like the Medusa…
You will not be sorry!
This game has been around for a couple of years, but I’m really glad that I found it. The low model count and quick learn rules are a win-win for someone like myself who doesn’t have hours and hours to play games. Couple that with beautiful miniatures and you’ve got yourself a winner!
I almost made a tit out of myself on the train ride into work this morning by (almost) shouting out “HELL YESSSS!”. I saw an email from GW with news from Adepticon that’s happening this weekend, so I took a look. Some relatively interesting stuff, but as I read on and on, I thought there maybe a chance that some Sisters news might be incoming, and in my head, I thought ‘maybe they’ve saved the best till last’.
They did not disappoint:
and here is what they said:
“Yup, plastic Sisters of Battle are on their way. For reals.
We know many of you have been waiting patiently (and impatiently…) for a long time for the Adepta Sororitas, and that for many of you this is more than ‘just’ a new army. So, we’re going to do something we’ve never done before – right up until the release, we’ll be bringing you updates on the Sisters of Battle, sharing images and snippets of info and a whole ton of behind the scenes goodness.
Emperor willing, the Battle Sisters of the Adepta Sororitas will be ready to take the fight to the renegade, the heretic and the unbeliever in 2019.”
So it looks like GW will finally get me back again in some form. Going by the recent Necromunda, Daughters of Khaine, Inquisitor Greyfax, Celestine etc etc, these new sisters plastics are going to be absolutely beautiful, and I for one, cannot wait.
OK!! so last week I jumped feet first into my first (ever) tournament, which was held at Grognard Games. It was with much trepidation that I went into this, mainly because I’m not really interested in playing tabletop games in a competitive environment, I much prefer to have casual games with no pressure. Couple this with the fact that I’m still really a n00b and not familiar with the rules as much as I’d like to be, well it makes for an intimidating prospect. Had it not been for the fact that my fellow Infinity players had said “ah don’t worry about it, it’ll be a good learning experience for you” and that they are a friendly bunch, then I’d have had no part in it at all.
In my last post I put up the list I intended to use for said event, as I’d been playing it on the Thursday night games and wanted to test it a little further (but mostly to familiarize myself with how things work). It is a fairly straight forward list, nothing too crazy, and in my head I wanted to make sure I had good long range heave hitters (sniper rifle, missile launcher), good mid-range stuff (HMG, Combi-rifles – both of which can suppression fire), and then some good up-close stuff like boarding shotguns.
My first game was against Haqqislam, and held up relatively well, although I achieved no objectives (I took down the most troops though). My 10 orders against about 16 was not fun. Coordinated orders, targeting and other shenanigans kept me from getting to my objectives. My second game was against Tohaa I believe, and while I was quick to get guys down into the streets, securing one objective, I got literally slaughtered by a bunch of stuff that had some obscene ARO nonsense that just steamrollered me. Ouch.
Game three I fared slightly better than game two, but not much, and this time I was actually able to take some enemy guys down. I tried to learn from my previous losses and use my Aquila in a more aggressive way, which kinda paid off a little, but ultimately I was crushed under sheer weight of numbers. First lesson: Keep your cheerleaders (Fusiliers) to hold ground, send your heavy infantry to start putting the hurt on the enemy. Second lesson: TAKE A F*CKING HACKER AND SOME REMOTES!
Anyway. Despite getting my dangly bits served up to me on a plate, I had a bloody good time, and learned a lot about the game, so it was a winning situation for me ultimately. Some of the best games I’ve had are ones that I’ve lost. Your mileage may vary, of course.